Sunday, 31 January 2010

Nuclear Renaissance: A Review Part 2!

Hi!

As promised heres the second part of the review covering the remaining two gangs in the box set, the Ironwall Wasters and the Society Against Mischief and a more in depth look at the rulebook.


The Ironwall Wasters (Left To Right: Juju, Tahir, Scythetar, Ironstrike, Spanny)

The Ironwall Wasters are led by Scythetar, an awesome musician as well as fighter whose bard ability allows him to rally his gang. His weapon of choice is his specially augmented guitar and counts as a large weapon,

Juju was a foundling orphan brought to Ironwall from the wastes and is a skilled tracker. Also the groups medic, Juju has several abilities to allow her to dodge incoming fire (and vehicles!)

Tahir is a skilled mechanic and is charged with keeping the gangs two vehicles in good condition. He also wields an Oxy Torch capable of seriously damaging both vehicles and heavily armoured opponents.

Spanny is the groups second mechanic and jas the Spring Heeled ability allowing her to leap great distances, even from moving vehicles.

Gunthar Ironstrike is one of the dispossessed nobles of the Ironstrike clan. Working as a hired hand, Ironstrike wears a heavy suit of armour and is a skilled close combat opponent.

Orrik is the driver of the larger of the Wasters vehicles, the Stinger. His crew also includes Dunstor the gunner who mans the Engine Cannon.

Karleon is the driver of the Wasters ram vehicle the Stoat. Seen as slightly unhinged by his fellow gangers


The Stinger (comes with two optional barrels for the gun, a double barrel and a gatling style one)


The Stoat

The Wasters two vehicles are the Stoat and the Stinger. Unlike the other two gangs they rely on smaller fast moving vehicles. The Stinger mounts the gangs heavy weapon and its rapid movement will allow it to bring supporting fire to wherever its needed. The Stoat is a dedicated ram vehicle and is used to crush opposing infantry and small vehicles. Im not sure how it will fare against the likes of Grendel but it will be interesting to see!

Next up is the Society Against Mischief!


The Society Against Mischief (Left To Right: Matilda Greystoke, Archibald Trumpton, Thaddeus Borlase Arlington, Fidelia St John Smythe)

The Society is led by Thaddeus Borlase Arlington, a genuine heroic chap. With a plethora of useful skills Thaddeus is an opponent to be wary of. Answering to the Keeper of the Keys of Bandlerd, Jonas Longstock, Thaddeus has formed the society to bring order to the Wastes surrounding the prosperous town.

Archibald Trumpton is the groups mechanic and unlike the rest of the society he roams the battlefield atop his trusty tracked bike Buzzby, His high speed allows him to quickly get to any of the societies vehicles if they break down,

Matilda Greystoke is the groups medic. Although not a great combatant her medicinal skills make her a valuable team member.

Fidelia St John Smythe is the societies sniper and operates from their trusty vehicle the Brass Coffin and is capable of picking off the dreaded unmentionables from great distances.


The Brass Coffin (minus wheels!)

The Brass Coffin itself is driven by Burton (for some reason I imagine him being the societies butler...) Looking much like an armoured traction engine the Brass Coffin has been equipped with transport space allowing it to carry the league members into the fray in relative safety. Also armed with a big ram the Brass Coffin can deal with many undesirables by simply driving over them.

Onto the rulebook!

The rulebook is 69 pages and lavishly illustrated throughout. Combining photos of the Ramshackle range and several illustrations the book is full of inspirational stuff but the rules are what I should be concentrating on!

Handily the book contains both a contents page and an index making referring to specific rules a far more simple process than some other rulesets that I could mention. The first few pages gives a little background to the Nuclear Renaissance setting and is as usual for Ramshackles background fluff an interesting read.

Next comes an explanation of the statistics and profiles and game sequence. The turn consists of three phases, the Dominance phase sees the players rolling to see who activates followed by the action phase where the players take turns activating a single model. Im glad to see that the game has alternating activation rather than the GW way of doing things as it keeps both players involved and interested and adds an extra element to the game. Also it means that there are no more games where one player wins initiative and proceeds to annihilate their opponent without the poor soul being able to do anything in response!

A nice touch in the game is that players can opt to skip a character in their activation. While this passes activation to their opponent it allows you to hold them in reserve and activate them later on wich can give a bit of a tactical advantage.

Finally theres the end phase where players check to see if victory conditions are met and any special rules that apply are checked.

The next section details Actions. In Nuclear Renaissance, models have a number of actions and depending on the difficulty of performing them they may have to roll a dice to see if they succeed or not. For example walking over open ground is easy and doesnt require a test while running over rough terrain is a bit more tricky.

Next up is the shock section. This reflects the perils of fighting in the wasteland such as injuries, close calls and so on and is an interesting game component. It can mean that your character needs to spend actions to remove shock tokens from them in order to do anything and quite nicely adds an element of uncertainty to the game and means that wounds and exciting happenings actually effect how the characters react.

The following sections cover everything from movement to shooting, vehicles to close combat and are all clearly laid out and explained and have some handy examples to make the concepts clearer. This is a great addition to the rulebook as its so simple but missing from many rulesets!

The rule section covers gang and vehicle creation followed by the three sample gangs There are several abilities missing from the previous edition but these and more will be getting added to a forthcoming supplement so worry not! You will still be able to have narcoleptic ginger characters!

The book also contains a reference section at the rear with all the tables, abilities and weapon ranges etc that you could want!

The books layout is also worth mentioning as its clear and readable with lots of examples and explanations which makes following the concepts and rules within far more straightforward!

All in all Im really pleased with my purchase of the box set as it contains just about everything I will need to play the game (apart from some suitable scenery but thats asking a lot!) Hopefully I will get chance to play a game or two over the course of the week once Ive cleaned up the miniatures and glued them together ready for painting!

The background also covers a few new gangs that I will cover at some point too!

All the best!

Saturday, 30 January 2010

Nuclear Renaissance A Review Part 1!

Hi!

As promised heres a review of the box set! Alas I still havent replaced my camera so am having to make do with using my webcam which is less than ideal!

I thought Id start out with the box itself and am pleased to say that its a rather nice, glossy piece that when opened keeps producing seemingly endless amounts of stuff! Im quite impressed by just how much stuff has been jammed into the box, and more importantly that its all been well bubble wrapped to stop the resin bits getting chipped or broken in transport!


The Box!

Size wise its somewhat smaller than the usual GW style starter pack and is of the same quality and thickness as the boxes produced by many of the better miniatures companies out there!

The box contains the following stuff:

4 metal figures
7 resin figures
3 small resin vehicles
2 medium resin vehicles
2 large resin vehicles
A 69 page rulebook
4 dice and several metal game tokens


The Rulebook!

Having not had much chance to read through it yet but it does contain all the rules for playing the game plus character and vehicle creation rules. The rules have apparently been simplified somewhat to remove some of the maths required in the previous edition but I will attempt to review them in more depth at a later date.

Some of the abilities have been removed from this edition but will be getting added to the planned supplement and as they were things like Ginger (its a gift!), I cant see it effecting the game too much. Also missing from this edition, somewhat sadly, is much of the background fluff. Theres still several pages of it but the previous edition had a whole chapter on the Nuclear Renaissance setting and its inhabitants. Hopefully this will be added to the supplement to but it would have been nice to get a bit more background reading material in the core rulebook!

Visually the book is really nice with sturdy covers and beautiful photos of the Ramshackle range and is well worth downloading for that reason alone!

The miniatures are a mixture of single piece resin and metal castings, apart from Gilgamesh Giggles whose gun barrel has been produced separately. All the figures have tons of character each of the gangs in the box are visually very different (there are three of them but more on that later!)


Gilgamesh Giggles!

The resin miniatures are almost free of bubbles (theres a couple of small ones here and there on a couple of them but they should be easy enough to clean up!) and the only visible mould lines are on the bases which can easily be cleared off. Although they are single piece resin castings they have tons of character and the sculptor has made the most of the limitations of the single piece castings.

The metal miniatures have more animation than the resin ones and are also nicely detailed, Scythetar (the guy with the scythe guitar) has some mould lines round his arms that will need a little cleaning and Grizelda (the girl with the buzzsaw arm) will need a little care with handling as shes only attached to the base by one foot and may snap off with too much rough handling.
Otherwise they are all really nice models and well worth the money!

The vehicles are particularly nice and range from small tracked bikes, to junker buggies, traction engine and even a bit of a behemoth!

The casts are clean and the bikes are single piece castings while the larger vehicles come in roughly five pieces each (main body and wheels/tracks) I really like the large, ramshackle look of them and theres plenty of variety to them as well!


Giggles Transport Grendel!

As already mentioned there are three gangs included in the box set:

The Giggles clan, a group of deranged souls who believe flesh is weak and that it requires to be rectified with plentiful pieces of grafted on machinery.

The Ironwall Wasters, a typical group of gangers who inhabit the wastelands of the Nuclear Renaissance.

The Society Against Mischief, a group of well bred ladies and gents from Bandlerd who aim to uphold the peace.

The three gangs all appear very different, the Giggles are all grafted to machinery to various degrees ranging from replacing respiratory systems to augmented heavy lifting gear and wear ragged plastic sheeting. The gang itself is formed of the following personalities:


The Giggles Clan (Left To Right: Vulcan, Asclepius, Gilgamesh, Levi, Grizelda)

Gilgamesh

One of the most heavily augmented elders in the Giggles Clan, Gilgamesh is pretty much nothing more than a wizened human husk encased in a huge suit of heavy armour (the armour itself is essentially a vehicle in itself giving Gilgamesh enhanced movement) Armed with a power claw and shotgun he is a bit of a monster in close combat and short range.

Grizelda

Armed with a powered cutting saw, Grizelda is the other close combat fighter in the gang.

Vulcan

A Flame thrower wielding type suited to skulking in cover before incinerating opponents.

Asclepius

The groups medic (or mechanic as the case may be) Hes been grafted onto a set of tracks giving him superior movement so he can quickly reach injured kinsfolk

Levi

A bard with an eclectic taste on music. Ranging from industrial noise to discordant blaring Levis music can be used to rally the Giggles clan!

Cleatus

The driver of the Giggles transportation of delight Grendel, Cleatus has been grafted directly into the beast itself!

Azozeus

Another crewmember of Grendel, Azozeus has had much of his body replaced with assorted grafts, not least of which are the upgrading of his arms to a pair of huge industrial lifting gear!

Grendel

Grendel is the Giggles transport. A big beast of a machine, Grendel has two crew and is equipped for hauling scrap but can easily mangle most other vehicles due to its size, bulk and industrial powered tools mounted on its rear!

I will cover the rest of the gangs in part two of the article along with a more indepth look at the rulebook!

All the best!

Nuclear Renaissance Download Available

Hi!

Just a quick update to say that the new edition of the Nuclear Renaissance rulebook is available as a free download from the Ramshackle Games website HERE!

Hopefully I will be able to add a complete review of the box set today!

All the best!

Friday, 29 January 2010

Nuclear Renaissance First Impressions!

Hi!

Just a quick update as Ive got to leave for London in about five minutes!

I picked up my copy of Nuclear Renaissance from the post office this morning and its looking stunning! The miniatures and vehicles are all nice and almost bubble free (theres a bit of flash that will need cleaning)

The box and rulebook are both very high quality and have loads of nice pics of the contents and some of Ramshackles other miniatures too!

Hopefully I will get chance to write a more complete review tomorrow but I will be taking the rulebook with me to peruse as I travel and will jot down a few notes as I do!

Best be leaving now as I dont want to miss my train!

All the best!


Thursday, 28 January 2010

Picking Ramshackle Brains!

Hi!

Well I got back from uni this afternoon to find the postman had failed to deliver a parcel so I will have to go and pick it up in the morning! Rage!

Still I will have all Saturday to rummage through the contents of the Nuclear Renaissance box set and will try and get a review up ASAP!

In other news I pestered Curtis over at Ramshackle for some info on what plans he has for developing the game, background and miniatures over the coming months. Its all sounding quite promising!

Essentially theres a supplement planned called The Tome Of Tridlins, and will contain new background, art, extra rules and campaign settings. Also included will be many of the abilities and skills dropped from the new edition of the core rules.

To top it off there will be rules for beasts, mutants, zombies, hoverboards, tunneling machines and some new gang types! All very exciting!

As for figures, it looks like we are going to be getting a veritable hoard of goodies including future soldiers (One of the new gangs will be a militaristic one, with rules for deploying squads), giant and normal sized wolves (with and without riders!), zombies, mutants and other beasties as time permits!

Im really looking forward to getting my hands on some wolves so I can add to my wolf clan but all the other stuff should be good too!

All the best!

Wednesday, 27 January 2010

Camera Woes!

Hi!

I had hoped to get some pictures up of some of the scenics and miniatures Ive been working on but still cant find my camera charger! I suspect its time I updated to a newer digital camera as the old one had been proving a bit unreliable for some time!

Im hoping to purchase a replacement over the course of the next day or two in preparation for the box set arriving...

In the meantime I just wanted to say a bit of a belated welcome to Peter W, Asmo and indeed Ramshackles Curtis, for following the blog! Hopefully it will soon have a bit more useful content to it!

All the best!

Tuesday, 26 January 2010

Nuclear Renaissance Ships!

Hi!

Ive just got my confirmation email to say that Ramshackle have posted my copy of Nuclear Renaissance! Hopefully I will get it in the next day or two and will be able to post a complete review!


Nuclear Renaissance!

In the mean time Ive been into my local Homebase and bought some handy bits and bobs for a scenery project which I hope to post some pictures of over the course of the next few days (once I find my digital cameras charger!)

All the best!